Friday, 29 March 2019

The Ultimate List of The 12 Best URL Shortener Services 2019

  1. Linkrex.net

    Linkrex.net is one of the new URL shortener sites.You can trust it.It is paying and is a legit site.It offers high CPM rate.You can earn money by sing up to linkrex and shorten your URL link and paste it anywhere.You can paste it in your website or blog.You can paste it into social media networking sites like facebook, twitter or google plus etc.
    You will be paid whenever anyone will click on that shorten a link.You can earn more than $15 for 1000 views.You can withdraw your amount when it reaches $5.Another way of earning from this site is to refer other people.You can earn 25% as a referral commission.
    • The payout for 1000 views-$14
    • Minimum payout-$5
    • Referral commission-25%
    • Payment Options-Paypal,Bitcoin,Skrill and Paytm,etc
    • Payment time-daily

  2. Short.pe

    Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

  3. Clk.sh

    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  4. LINK.TL

    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  5. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  6. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  7. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  8. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  9. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  10. BIT-URL

    It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
    You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.
    • The payout for 1000 views-$8.10
    • Minimum payout-$3
    • Referral commission-20%
    • Payment methods- Paypal, Payza, and Payeer
    • Payment time-daily

  11. Cut-win

    Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
    You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.
    • The payout for 1000 views-$10
    • Minimum payout-$1
    • Referral commission-22%
    • Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
    • Payment time-daily

  12. Wi.cr

    Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

Some Rules For The Modern Scientist

If you don't make your papers publicly available on your webpage, you don't want people to read them. Making them available means providing a link to a downloadable version in pdf format, preferably hosted on your own web site. You cannot blame anyone for not reading and citing your work if it cannot very easily be found online without a paywall. All respectable academic publishers allow self-archiving of publications these days; if they don't allow it, they are not respectable.

If you don't have a Google Scholar profile, you don't want to be hired. Like it or not, citation counts and h-index are among the least bad metrics for evaluating researchers. And like it or not, metrics are necessary because people on hiring committees do not really have the time to read your papers on detail, nor do they typically have the necessary context to understand their significance.

If you never try to describe your research in more popular terms than an academic paper, you don't want anyone outside your field to know about what you are doing. All academic fields are full of jargon which acts as an effective deterrent to non-specialists understanding your work. Every so often, try to give a public lecture, write a blog post or record a video that explains your work so that ordinary people would understand it. Skip the jargon. Your target audience could be your high school friends who became hair dressers or car mechanics, or why not your parents. Don't forget to ask someone from your target audience if they understood what you wrote or talked about. You will learn a lot.

If you don't network with your research colleagues on Facebook and/or Twitter, you don't really care about keeping up to date with what happens in your research community. Conferences happen only a few times per year, and research happens faster than that. Mailing lists are mainly used for calls for papers. Your peers will talk about events, papers, ideas, results online. To stay relevant, you need to keep up to date on what's happening. If you desperately want to keep your private life online separate from your professional life, create alternate social network accounts for professional networking. But really, if you are passionate about your research, why would you want to keep it separate from your private life?

The Tournament That Almost Wasn'T

Yesterday's Dark Souls Trilogy tournament was the best yet. But it almost never happened.


On Friday night, after the tournament draft and Resident Evil 2 exhibition match, I was celebrating a bit with the wife. These tournaments take a ton of work to organize but everything was in place--it was a great feeling! A couple glasses of wine and Game of Thrones episodes in, I went into my office tweak some camera settings for the tournament. Somehow, I knocked my tripod off my desk, right into my fiber internet modem. The same fiber internet that had never dropped a frame in 10 tournaments.

Tripods, it turns out, are deadly, because the evil thing severed my fiber line...12 hours before the biggest tournament I've ever done. In that moment, I wanted to Sekiro. Please Alt+F4.

Twelve runners, half a dozen commentators, thousands of viewers, all counting on my trusty internet connection.

Months of planning all seemingly destroyed by a single clumsy moment.

Friends to the rescue. I reached out to the GGLeague discord immediately, and the amazing members of this community came up with back up plans and talked me off the ledge.
I jumped into JoeDD's stream and asked him for a quick discord call to come up with contingencies. We worked it all out. Joe's a damn MVP.

My neighbor offered up their son's room and Comcast WiFi so I could stream the tournament. Their son is the same kid I slayed 30x over in Fortnite months ago. He almost uninstalled. But Fortnite kid gave up his room so I could stream the biggest Dark Souls tournament to date.

Comcast only dropped 900 frames in 9 hours. Pretty good. Even Comcast was on my side.

It really is dangerous to go alone. It's a cold dark place with no internet, no one to laugh with and nobody to have your back when shit goes down.

Thanks to everyone that had my back this weekend and thanks for the reminder that I'm on the best team there is on Twitch.

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Thursday, 28 March 2019

[Three Hexes] The World Clock

Campaign: The White Elves have unleashed a Chaos Golem to destroy the World Clock! The Magi of Time have slowed it down with their most powerful magical artifacts, but those are being consumed in the action. The Magi are desperate to find more artifacts or a permanent solution towards to destroying the dragon-golem and defeating the elves.

Homebase (Hex 0) (0100): Watch Tower of Kynze - The dwarf town of Kynze houses a Watch Tower - a small outpost of the Magi that connects to the dungeons of the World Clock. It has also become the default headquarters for the forces aligned against the White Elves, leading to an explosion of commerce and opportunity for those willing to engage in it. The surrounding farming towns and lands are filling with the tents of armies and forces, as well as attracting raids from the elves intent on disrupting the allies.




Three Hexes
(Hex scale is 24 miles)

Location 1 (0000): The World Clock - The world-shaping magics of the World Clock have transformed it's location into a maze of mysterious dungeons, tunnels and caverns, filled with creatures, artifacts and odd pockets of reality that provide weal and woe to those who enter the clock. The Magi allow any and all to enter the clock in order to learn from their experiences and to help guide the realities and power to a balanced effect that preserves the order of the world. Their need for Lawful artifacts to counter the White Elves has resulted in a huge increase of dungeon-delvers, many of whom have perished fighting among each other in the depths.

Location 2 (0002): The Twelve Knights - The reclusive Twelve Knights are training a natural Resonator, a very rare human mutant who can enhance the effects of magics cast around him. The Magi are wanting to put the boy next to the dragon as a way of destroying the golem, but their plans are frustrated by how unpredictable he becomes around any sort of magics - whether good or evil. The Knights believe that the boy must witness the suffering of the lands destroyed by the Elves, in order to shape him towards their cause, and are close to sending him on a dangerous trip near the dragon. 

Location 3 (0202): Dragon of Chaos - Desolation and destruction surrounds the golem and the White Elven army as they battle the attacking wedges of the Magi and humans who bear magical artifacts to wound the dragon. The weird tools, weapons and armors of the elves are highly sought after by rich nobles, but dangerous to obtain as each elven clan is protected by war wagons and strange creatures. Magi recruiters seek adventurers willing to make forays against the dragon or the elves to further slow down the creature.


MY APOLOGIES at missing the past couple of weeks! Work and conventions (Hello CincyCon!) filled up my time and I wasn't able to create these as I wanted. We return this week and will continue pushing on for my goal of 52 campaign starters!

"Three Hexes" are simple campaign starters to show that you don't need to do a lot to have interesting settings for people to play in. Feel free to use these in your game, campaign or as ways to spur on your own creativity and imagination!

I've purposefully left a lot of detail out because these are supposed to spur on your imagination! The scale is what I would use in my own world, but if something else suits you better, then go for it. I may have the features moved about on the hexes for clarity, if they don't suit you, move them!

Creative Commons License
Three Hexes by Michael "Chgowiz" Shorten (chgowiz@gmail.com) is licensed under a Creative Commons Attribution 4.0 International License.

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2019 Predictions In L&D... Some Surprising Disappearances...

Great survey from my friend and namesake Donald Taylor. We are sometimes confused (in both senses of the word), but when it comes to what's hot in workplace L&D in 2019, he's the go to man. This is the 6thyear of his survey, by nearly 2000 professionals making 5332 votes from 92 countries.

Top three stars

  Personalisation/adaptive learning (1)
  Artificial Intelligence (2)
  Learning Analytics (3)
One could argue that all three of these top spots have been taken by AI. Sure there are aspects of personalized learning and analytics that are not AI, but it's there, underlying all three top spots. I have spent the last four years saying that Artificial Intelligence is the major shift in learning technologies with a post in 2014, saying 'My tech prediction for 2015 - two small letters…AI'. AI is changing the very nature of work, so it is ridiculous to imagine that it will not also change why, what and how we learn. Having started this journey in AI many years ago, four years ago I made an investment in an adaptive learning company, started my own AI company WildFire and began talking about this at conferences all over the world. To ignore this is to ignore reality and arguably the most important technology shift we've seen since the invention of print.

Three newbies
  Microlearning (5)
  Learning Experience Platforms (6)
  Performance support (11)
I've grouped these together as they show an interesting shift in thinking towards the more dynamic delivery of learning. I'd link the to the top three as chatbots and other forms of smart AI delivery are helping them get to learners in the workflow. My fear is that we'll get a fair bit of puff, as people replace the M with an X and deliver the same old stuff.

Three media

  Virtual/augmented reality (7)  
  Mobile delivery (8)
  Video (13)
Characterised by the fact that they're actually hardware and media defined, they're here to stay. VR/AR is gaining ground, as I thought it would, and we have, at last, a way to deliver learning by doing. Mobile is, of course, everywhere and video is coming of age, as we're seeing it better integrated into learning.

Three business topics

  Consulting more deeply with the business (9)
  Showing value (10)
  Developing the L&D function (15)
Although all three dropped 5,4 and 3 places respectively, they're still in respectful positions and it's good to see the profession trying to keep business relevance and professionalism on the table. I'd like to see more attention to research and evidence but we're getting there.

Three bags full

  Collaborative learning (4)
  Neuroscience/cognitive science (12)
  Curation (14)
Collaborative learning is pretty solid, and it's good to see that the science of learning is still in here. I still find it shocking that many practitioners have no idea what science says about learning and online learning. Lastly curation – bit of an oddball this one but it's here.

Three goners

  Gamification
  MOOCs
  Badges
Gamification seems to have shot its bolt and disappeared. I think we got fed up with the weak side of gamification, playing Pavlov with learners, so it seems to have run its course. MOOCs have drifted away, more education that L&D – the numbers taking vocational MOOCS are phenomenal but this is not the world of L&D, it is the world of learners (oh the irony). Badges have also gone. That's a shame but I too changed my mind on these and they seem to have had their day.
Conclusion
Once again, a great insight into how people are thinking. Over the years this has been a pretty good guide to what's rising, staying around and falling. Well done to Donald Taylor and his team.

Wednesday, 27 March 2019

People Gotta And Three Ring Circuses (Tradecraft)

What is a successful product? It's about opportunity cost. A successful product is one where you make the most money compared to other product opportunities. This is why GMROI, Gross Margin Return on Investment is a superior tool to turn rate analysis. Given your gold pieces, what inventory you sold to the adventurers brought you the most return?

There is a caveat that says this product enables you to continue what you're doing. Sometimes a product line is slow, but it enables you to continue selling something fast. Right now I would love to drop my Magic singles. Lacking any meaningful tools for performance analysis, it appears to be an area I would normally give the axe. I find it unbelievable the IT leaders in this field can't provide the most basic tools for this analysis. When was that card added to my database? That's enough to begin providing me data. I continue to sell Magic singles because it's a major part of my Magic Industrial Complex. There are singles, sealed packs, card supplies, events, and at the rate of player involvement, even snacks play a major role in the MIC. Cutting Magic singles imperils my ability to continue doing what I'm doing.

I was at a store in Alaska many years ago that sold games, weapons and porn. That store is still there, dominating the landscape. They understand their target market, and apparently there's no worry that weapons and porn turn off a particular segment of their customer base (they are a culturally resilient crowd). It does not imperil their ability to continue doing what they're doing. Meanwhile, there are stores in the Midwest that are regularly harassed for carrying Dungeons & Dragons. Myself? We just received these really cool Frank Frazetta puzzles that I had neglected to inspect very closely. Barbarians on piles of dead bodies is perfectly acceptable in American culture, but there's a bare breast I hadn't noticed. I sighed, said something about art and a different time, and put them on the top shelf of our puzzle section, setting the item not to re-order. That puzzle imperils my ability to continue doing what I'm doing.

Frazetta Jigsaw Puzzle Barbarian ALC Studio ALCRHRZ003
That continuation assumes I have a personal focus. My business partner once compared selling game to widgets, as in "games, women's shoes, it's all the same." For me, that's not true. Well, not entirely. One concern many of us have is losing passion for what we do. I just finished writing a 300 page D&D campaign, so I love that this stuff permeates every part of my life. I have no passion for selling women's shoes. It might personally make me wealthy, but I would dread going to work in the morning. Selling a 13 year old girl a starter box of D&D gets me out of bed in the morning. Explaining which of the six monster books we carry is best for what you're doing puts a twinkle in my eye.  I mention girl, because I love the fact this game, that has been such a big part of my life, is branching out into so many demographics. Plus girls are more likely to ask for directions, while the guys are hesitant to look ignorant. That this puzzle box is next to this paragraph tells you of my plight in this field.

So we worry about the focus of our store. When I had golden handcuffs from selling Yugioh, in which my duel terminal investment required me to put up with a loss of focus and really poor behavior, I was counting the days until we had freedom to ask them to leave. We didn't hesitate when the time came, it was days after we sold the terminals. Likewise, I see the future of retail being one of two things, somehow, laser focusing on your one thing, using every trick in the book, every promotion, every three ring circus trick to eek out a living before Amazon and local government regulates you out of business. That's one option, and I know a group of top retailers doing that thing. It requires boundless passion to continue doing your thing.

The other option is selling women's shoes. You stop focusing on that one thing, stop trying to up your value proposition in this one area, and shift to something else. People gotta eat. People gotta get their hair cut. People gotta get gas. It's the people gottta strategy. You find that thing that's immune to the persistent pounding against value employed by the publishers, distributors and retailers in the game trade and you instead find something else, your women's shoes. Retailers stocked up like mad on Amazon on D&D books this month because Wizards of the Coast cares nothing about brand value protection. Wizard's allowed their partners to dump. Distributors likewise dumped. Retailers are hoping to sell the dumped product in the first quarter. I shake my head and look closer at the people gotta strategy.

The problem with people gotta is it's not continuing to do what you do. Most game store owners can't employ the people gotta strategy because they are not retailers, they are game store owners, a subset of gamer, a value seeking creature that employs short term satisfaction with rampant consumerism. Bless them all. Just as I balk from women's shoes, game store owners would be unenthused and pretty terrible at running a cafe, or whatever other people gotta business they fell into. But most are also incapable of maintaining the three ring circus of the one thing. Most will fail either way. I want to both help them and encourage them to fail faster.

Which perhaps brings up a third strategy, of waiting for the retail apocalypse when the crowded marketplace of 7-10 times the retail space needed, finally gets reduced to a manageable level. But knowing I get little benefit when competitors close, I wouldn't hold my breath for that. I'll continue with the three ring circus, get the occasional thrill of turning on a kid to my favorite game, and fantasize about what people gotta do. Until then, please ignore that puzzle on the top shelf. It's art and it was a different time.

Tuesday, 26 March 2019

Thanks For A FANTASTIC 2018 Of Hitless Tourneys!

We had a great year on team hitless. Seven different hitless tournaments, thousands of viewers, and crazy support from the community for prize pools and charity. In the Hitless Winter Classic, we raised over $600 for charity in a single day event. If you haven't had a chance to donate to our charity, you still have time! Use our Quip affiliate link (https://alerts.endorse.gg/signin/5ba13032d93188000ac427ef/mcrapt0r) to snag a $25 starter electric toothbrush kit and we'll get $55 from Quip for our children's charity!

Thanks to everyone that's supported the tournaments, and looking forward to even higher level performance in 2019!

If you missed the most recent tournaments, all the VODs are up at youtube.com/c/McRaptor. Here's the latest matches from the Hitless Winter Classic:



Grubby Old Grenzers

 Grenzer regts 16 and 17
So, June quickly draws to a close, not a bad month in the world of Austrians, despite a crippling work schedule (Sir Elton John and Lady Ga-Ga being demanding souls), nonetheless, I got over 90 figures whacked off. This included finishing the second 48 of Grenzer. This means I now have 96 of these critters, all with green facings. Subsquently I can use them either as 2 x 48 man units or as 3 x 32's which is some nice flexibility. Eventually I will add another 2 x 48, so will be able to field 4 x 48 or 6 x 32!
 32 man Grenze units are pretty weak in ITGM, which seems accurate.They fight and morale as militia - i.e only plus 1 for morale but they do fire as if they are veteran. So 48's can be a bit pokey in the right circumstances  (sat in a village is always a favourite) They are still a bit hopeless in woods though (move as militia) which doesn't seem quite right. I might need to think about this.
Front Rank officer throwing his weight around with his slimmer Connoissuer squaddies
I'm going back on track with painting line infantry next, this will be the seventh German btn, probably with pale grey facings. The first batch have just been undercoated and are awaiting the old Army Painter treatment.
After six months of not buying (m)any Napoleonic figures my purchasing gland has been getting twitchy. I've been checking out the Sash and Sabre range- I've got some samples on order from Old Glory UK, command for both line and grenadiers. Even if they are not quite what I'm after I'm sure they can be shoe'd into a unit somewhere. I'm over halfway with the line infantry, and will wind up with 16 btns of Germs and Hungarians....but it doesn't seem QUITE enough...so maybe a division of the S&S chaps would round off my army nicely. We'll see.
FR command, Connoiseur and Elite make up the rest
The other Company I've been looking at are Alban. While I like their infantry a lot, I don't think they will fit very well with the massed Elite units, which is a shame. However, the hussars they make look fabulous, and I don't think a cavalry unit will present the same asthetic problems. I don't have any Hussar figures yet at all (that may change very rapidly) but Austrians really should have plenty. I'd like to wind up with 3 units, and I might make them 48 man regts.
3 x 32 or 2 x 48...the choice is mine
Saddened to hear of the death of Paddy Griffith, I re-read his "Forwards into battle" recently. A fairly seminal work IMHO, one of those books that upset a few folk because it challenged the way they LIKED to think warfare was conducted, and arrived at conclusions which weren't cosy with their view. Part of what good historian should do.


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Feeling Congested? This Fiery Flow Dissolves Stagnation In The Mind And Body



Saturday, 23 March 2019

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